"Nestorovic: Early Classics" is a collection of seven games (somebody's lucky number), which stem from the very beginnigs of my game production on PC. Original versions of some of them were made using Flash 4 encapsulated in simple HTML and extended with JavaScript to provide the necessary interactivity.
Just like the first one called Pexeso. Graphicaly simple, programly breakneck (but it includes lovely intro...).
The second game, Dönitz, was inspired by paper version of Ships (or "Battle Ships"). I worked on it several weeks during vacation in 2001. Moreover, it has two different "outros" depending on whether you win or lose the game, and I recommend you to see both!
The third game, Kaboom, is some way of remake of the same titled game from the 8-bits. My thanks go to (legendary) F.Fuka whose (legendary) ZX Spectrum games accompanied all my elementary school years. I tried to supply my own ideas, thus it isn't just a pure clone (e.g. 3D-like graphical assets)!
Of course I couldn't have let get away a chance to create a clone of the probably most popular game in history - Tetris. I gave it the name Tetris in Asia which implies it got suited in nice chinesse graphical cover. However in fact, this game is a mixture of classical Tetris and several another games which you trigger caching a particular falling icon.
I've also included the game Pipeline. You've most probably played it - a liquid must be conveyed from a source to a sough employing a compound pipeline. What makes this game different from the other games above or bellow is that this one was created in parallel with The Becherly Hills Files. I was doing it as a kind of rest when I was getting bored just drawing graphics for the "Files."
The next game, Pool, was the entirely first attempt in Macromedia Flash 5 authoring environment ever. The game doesn't have any complicated rules - just make all bals slip into any of pockets and the clear ball into the pocket opposite to the one the last ball slipped into. Of course, also this game introduces several improvements in comparison to classical pool game - different obstacles on the table.
And finally, the last game carries the name Piqorx (pronounce: pe' kwarks), better known as Tic-Tac-Toe. There is nothing more to say about it, only that it is possible for a man to play either against another man or against the machine (a simple artifical inteligence algorithm is built in, so you can try to beat the computer!).
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